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The below things should be added and improved to Transport Tycoon Deluxe.
Trains
- You should be able to buy much more trains.
- Longer trains / train-stations.
- Trains should be so smart that they automatically choose between available tracks of a train-station without using signals.
- How about subways? For big towns there should be a way to build an underground rail terminal and tunnels with corners. (by Matthew Woolf)
- More developments, don't just stop at 2030. Maybe SuperSonic Trains, which are faster then MagLev?(by Patrick Mahle)
- Can give more detailed instructions to trains. (by Patrick Mahle)
- You should be able to design your own stations, because current stations are ghastly. (by Peter Wong)
- Trains switch cars at the different stations, just like in the old Railroad Tycoon game. (by Noah Deters)
- You should be able to couple two or more trains together so that you get more engine power. (by Peter Richmond)
- You should be able to drive trucks onto trains. (by Peter Richmond)
- You should be able to sell a whole train at once. (by Steve Ballinger)
Busses
- You should be able to buy much more busses.
- More tracks in bus-stations.
- One-direction route in bus-stations.
- All kinds of different bus-station-architecture (ability to design your own).
- Civilliant cars should drive on the roads.
- When a road vehicle breaks down, a tow truck should take it to the depot. (by Niki Ruusunko)
- You should be able to have special busses which can not only drive on roads but can also drive on special busrails called Obarns. (by Peter Wong)
- Trucks should be able to have trailers, thus the need for highways. (by Stephen Pope)
Ships
- You should be able to buy much more ships.
- Docks should be multi-track.
- Docks should have a loading area.
- Docks and trains should be integrated to a harbour.
- Faster ships (by Patrick Mahle)
- There should be tunnels for ships. (by Martijn Saly)
- Ships should also break down, like having ship wrecks. (by Niki Ruusunko)
Aircraft
- You should be able to buy much more aircraft.
- You should be able to build helicopters longer, they become unavailable after a while so your helipads become useless.
- SuperCopters- Very, very large helicopters. (by Patrick Mahle)
- Helicopters should be so smart that they went to the nearest airport for replacement (right now you have to do it manually).(by David Elliott)
- Faster supersonic aircraft, like 10.000kmh-1 in 2100. (by Niki Ruusunko)
- Airports should have two or three runways so that aircraft can land / take off simultaneously. (by Antony J H Barratt)
- There should be a separate place for helicopters to land, if you ever try to land a helicopter at an airport for replacement that has about 6 concords landing, it's nasty. (by Aaron)
- You should be able to build more then 2 airports in one town. (by Ken Huntley)
- When you're using a helicopter to transport passengers from oil platforms you cannot use the full load function because there is no mail on oil platforms. So, the helicopter will stay there forever. A helicopter should be introduced with no mail, so it will only transport passengers. (by Radu Pop)
- Larger capacity plane than the Darwin 300, the air soon fills with the 300, concorde and choppers there's nothing else that is economically viable. (by Chris Bale)
- Have better air control capabilities. Like being able to have your concordes (or smoking aircraft) always land, ie other planes are told not to land until the concorde has. (by Gavin Robinson)
- You should be able to refit a plane to carry only mail. (by Gavin Robinson)
- Towns should build airports and let all companies land their planes there, with a different terminal for each company. (by Matt Hunley)
All Vehicles
- You should be able to buy much more vehicles.
- Vehicles should turn more realistic, trains should not just inverse direction but drive backwards.
- You should have the ability to draw / change vehicles.
- Did I mention much more vehicles?
- There should be an editor to change / make your own vehicles. You should be able to change the views, speed, power, weight, e.a. (by Martijn Saly)
- When you remove a depot, Ttdx should ask if you want to sell all the vehicles in it. (by Martijn Saly)
- When Ttdx says "This vehicle is getting old." there should be a button "Replace" so the train would automatically go and head for a depot and replaces itself. (by Andrew Mikhaylenko)
- You should be able to copy one vehicles orders into another one, so if you have like eight trains you setup one and copy his orders into the other seven. (by Steven Harris)
- There should be more and realistic accidents. (by Olli Pakarinen)
- You should have a break-down truck so that when a vehicle breaks down it comes and takes it to the depot. (by Daniel Coates)
- Double decker busses and trains. (by Stephen Pope)
- Instead of an editor there should be a research center to design new vehicles. You should be able to give money to this center for developing vehicles with more speed, more capacity. Give more money, and they listen better to what you want (e.g. develop only new trains). (by Steve Ballinger)
- To increase the catchment area there should be a TrainTaxi (TrainCab) which could pick up passengers in the whole town. (by Josh Tauschek)
- Have an option to use time-tables, so people will know that every hour (or day) a train will appear. (by David Andersson)
- There should be a way of telling any vehicle to get at least 75% of a load or whatever you want per train and per car, so it will leave if it has that much but can get more if more is immediately available. (by David Hosking)
- There should be a ferry to take busses, trucks and civilian cars across the water. (by Platypus)
Tracks & Stations
- Curves should be neater / more realistic eg. divided into eight parts.
- Bridges should be multi-level.
- Ability to build bridges higher.
- More then four tracks next to each other in train-stations, or combining more then one stations into one.
- Track-building should take a little more time, a real building crew should arrive which actually should build the tracks one by one.
- It should be easier to convert normal railways to monorail or maglev.
- Depots should be integrated with stations or be like stations (more realistic).
- You should be able to build bridges over buildings. (by Martijn Saly)
- You should have crane trains to build new tracks so as more track gets laid, the train moves up the track and lays more new tracks. (by Daniel Coates)
- You should have turn tables that you can build anywhere on a railway line, so the trains can drive on to it, and the turn table turns round, and so the train is turned round and can set off again because who ever heard of a train that can turn itself around??? (by Daniel Coates)
- There should be highways (like in SimCity 2000). (by Peter Hastings)
- You should be able to build diagonal roads (like in SimCity 2000) and bridges. (by J. Scott Buckelew)
- Allow linking stations of same type. (by Niki Ruusunko)
- Multilevel stations. (by Patrick Mahle)
- Better signals. (by Patrick Mahle)
- Airports and train stations can be integrated, so when you have a plane land outside of a city, there is a train waiting in the actual airport to take them to town. (by Stephen Pope)
- You should be able to build signals in tunnels. (by Sven Callaerts)
- You should be able to build tunnels under water, like the tunnel from England to France. (by David Andersson)
- When you build a station, it shouldn't have rails in it, you have to build those later. So when it's time to upgrade to monorail for example, you don't have to blow up the station. (by Peter Vorage)
- You should have more control over your stations (not just the ability to choose the name). The main thing: control over accepted goods/passengers. So that you don't get a bad reputaion for not transporting the passengers, when your staion is 100% industrial and has a small house next to it (very frustrating). (by Memphis)
- You should be able to build diagonal bridges. (by Stephane Romand)
- You should be able to buy tracks from the other competitors: "Hey man, your road is bothering me, hown much... $10.000 ? That cheap? I buy! Now it's mine and I can destroy it." (by Stephane Romand)
Miscellaneous
- You should be able to buy much more vehicles.
- Ability to build / found towns in game.
- The "disk"-icon in the game should contain a load game option.
- At the end of the game you have a LOT of money, but can't buy anything expensive, or do any research. This option should also be added.
- New industries, more industries that accept more than one product. (by Patrick Mahle)
- Different things to do with each resource - I.E. Use wood for paper or furniture or lumber. (by Patrick Mahle)
- Maybe even space trade or orbital vehicles. (by Patrick Mahle)
- Government, civilian, and industrial demands. (by Patrick Mahle)
- We need more bigger maps than currently is available. (by Juha Sipinen)
- There should be different heights of water. (by Martijn Saly)
- Allow paying industries to increase production. (by Niki Ruusunko)
- Allow buying industries. All cargo in and out would produce income, and player could choose witch stations are used for input and output. (by Niki Ruusunko)
- Towns should pay subsidies if you build roads between them. (by Niki Ruusunko)
- There should also be a Mars scenario (which is obviously located on Mars), with new space buildings and fast MagLev trains. (by Peter Wong)
- There should be rotate buttons like in SC2000, so you could view everything from different sides. (by McKenzie)
- Besides building trees maybe some way of 'bribing' the local authority to get your ratings up so as to buy more stations. (by Chris Bale)
- When funding new buildings, I would like to be able to choose what building to build and where to build. As in Railroad Tycoon, I would like to be able to improve the stations with hotels, post offices, warehouses, etc. (by Ken Henke)
- Being that it is afterall a very competitive business world, corporate espianoge and sabatoge should be allowed. Hiring spies to do your dirty work and tell you before-hand what the computer player is planning on doing and where he is planning on building. The computer would have the same advantages. It may happen once in a while where the computer's spies or your spies get caught, resulting in a BIG fine issued to you or the computer from the government. (by R. Wippler)
- Tunnels could go up / down inside mountains. (by Atle Lars Solheim)
- A more "fair" scoring method. If one of my busses or planes misses a stop my rating will drop almost immediately; yet I can block a computer competitors access to his terminal for years and that terminal will still have a mediocre or poor rating, and hundreds of waiting passengers.
Along these same lines, it's annoying that I can run a profitable transport in a particular area for years and maintain a reasonable number of passengers or freight in the terminals, then the CC builds a terminal nearby and immediately has five times the number of passengers or freight that I do - with an excellent rating, even though he hasn't moved anything yet. (by Graham)
- Ability to begin play earlier than 1950 and/or later than 2050. While you can currently play past 2050, you get no new vehicles and, even with no breakdowns, the operating costs continue to rise to the point where, after about another 20-25 years you start losing money. (by Graham)
- Have an option to prevent those "We have just developed..." windows from popping up while you're in the middle of doing something; same for the yearly reports, when I need to see that I can access it from the toolbar. (by Graham)
- The forests could be bigger, just like the farms with lots of fields; BUT then you must be able to build all types of roads and railways through it. (by David Andersson)
- There should be a possibility of demolishing town buildings and roads, even if the town doesn't want it (as always). eg. by paying a large sum of money. (by Peter Vorage)
- Possibility to build even on wrongly sloped land without raising and lowering (buildings in the way) by first building a "wall" to flatten the land. (by Peter Vorage)
- An easier way to build a forest, e.g. by zoning instead of clicking each single square. The demolish-icon should also have this zoning option. (by Peter Vorage)
- There should be two more buttons in the bank loan: "Pay back all" and "Loan Maximum". (by Tim Vassdal)
- The should be a rating system at the end of the game similar to Civilation, which is set on more than just money. Maybe how many companies you beat. How much each town liked you, and so on.. (by Peter M Foster)
axlrose@mindspring.com
I placed this here because this man has too much to say in order to place it between the other suggestions. Since I don't know his real name I decided to place his address as the title. And remember: he wrote this, so if you something to say about this write to him.
- The first would be to either upgrade busses and ground vehicles or
downgrade the trains. Except for busses deep within a city, using any
vehicle to transport goods elsewhere is useless it seems. A mail truck is
nothing compared to using a mail car on a rail line. Plus even at the
later stages of the game, ground vehicles seem to not really carry much for
their costs.
- I used to work for a ground-shipping corporation. I would like to see
where a major city could get a large 'hub' - that is, a large shipping yard.
Smaller cities would have 'satellites' - places where minimum distribution
occurs. Packages would need to get routed through the 'hub' before heading
out to other 'satellites'. As an example, I will use letters to represent
cities (even though I rename my own early on in the game). City A is a
booming metropolis of 5000, City B is east of A with a population of 1000.
City C is east of City B with a population of 500. City D is west of City
A with a population of 500 also. Therefore the cities are lined up as D A
B C .
Packages are coming and going through City A to City B, C, and D.
Packages in City B needing to go to City C can go direct - the city is
large enough to send it out. But say City C wants something sent to City
D. It would have to go into City B to get sent to City A, unless City A
sends goods to City C. If through B, it then goes to A to finally get sent
to D.
This also assumes that semi-trucks and trailers are sent back and forth
between cities where 'hubs' would need spotting tractors to move trailers
within a 'hub'.
- Waste products from factories and from cities should be collected and
sent to either dumps or incinerators. Working in a large bakery, waste
products of goods could be sent back to farms - requiring a different type
of car for a train. Farms send goods to a factory in one type of car,
finished goods shipped in another, while various wastes sent in even another.
- Perhaps military installations where you are not allowed to bring your
company within so many squares of it. I mean, the military keeps blowing
up X-Com aliens, so they have to come from somewhere. Or maybe have one
city/factory create arms for the military so various types of vehicles
would be needed to ship to them.
- A bit of variety among the people in the towns. Using my above
example, if you have 200 people in City B sitting at the airport, does all
200 automatically want to go to City A just because you have a plane
heading that way? Why not break it down where 150 want to go to City A
while 25 want to head to either City C or D. The cleaning house ordeal
seems to not appear realistic.
- Climates and weather patterns. More northern cities will have snow
while southern have rains. Coastal cities get floods and the occasional
hurricane while flat landed cities get the tornado. Similar to what is
found in SimCity 2000 yet realistic that snow in July appears out...
Bugs
- The mouse cursors of tunnel building with Monorail and MagLev are exchanged.
- The F-keys (F1, F2, ...) don't work in the Scenario Editor.
- Only when using the Scenario Editor cheat: When you build a railway track and the local authority builds a road over it, the railway track is owned by the local authority
if you try to remove it! When you remove the road over the railway track it becomes blue and is owned by the local authority.
- When you have more then 4,3 billion dollars, Ttdx begins joking around. Your amount of money turns from plus into minus, and your company ratings too. Everything isn't making any profit anymore but somehow your ratings don't seem to drop and neither is your bank account.
This has something to do with the computer's inside architecture, because a number (integer) can't be more then 32 bits in MS-DOS. If you do 2 to the power of 32 the answer is this amazing high number. So that's why...
- A track of a bankrupted competitor is sometimes still in the game and still owned by the no longer existing competitor. (by Stephane Romand)
But the most important thing is: there has to come a new version of
Any comments or suggests to info@tycoongames.net
Online since: Saturday, October 5, 1996 Last update:
Wednesday, May 28, 2008
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